GENERAL RULES FOR PREMIUM LIVE BETTING PRODUCT

**** ANY USE OF BOTS FOR PLACING WAGERS WILL RESULT IN IMMEDIATE TERMINATION OF ACCESS TO THIS PLATFORM AND ALL WAGERS VOIDED ****

OFFERING: Lines are offered at the office’s discretion. We do not guarantee a line at any point in the game. All Live Betting wagers are to be placed exclusively online. Live In-Play lines are offered for nationally televised games on selected sports.

PLACING A BET

Choose a Sport from the sports navigation menu
Choose a Match from the menu of games
Select your market
Click the price you wish to take which adds the selection to your betslip
Enter your stake amount
If your selection is correct, select Place Bet
If your bet was accepted you will see the green message ** TICKET ACCEPTED ** displayed, then please check your pending bets to confirm your play has been accepted. It is the player’s responsibility to verify the accuracy of the wager recorded.
SCORE BOARD: Although we make every effort to ensure all Live In-Play information displayed is correct, information (such as score and time of game and other) is intended to be used as a guide and we assume no liability in the event that any information is incorrect.

PAST-POST: If it has been proven that a bet was placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, etc) open and settled bets in question will be cancelled

LINE ERRORS: In the event where an obvious error has been identified all bets with that error will be cancelled. In the event that the format of a match differs from our implied information, we reserve the right to void any wagers.

GRADING: We always try to settle bets as quickly as possible. For some events, official confirmation of the result is necessary before settlement takes place, which may cause a slight delay. We aim to settle all bets within an hour of the event finishing and In-Play bets during the event, where the result is available. If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until
official confirmation is obtained. In the event of an incorrect settlement of markets, we reserve the right to bets are correct. Once bets have been placed and their acceptance
confirmed they may not be cancelled.

DEAD HEAT RULE OUTRIGHT MARKETS: A dead-heat is where two or more participants finish the event in a tied position; any bets on these participants are settled according to dead-heat rules. For example, if three participants contest first position in an event, all bets placed on any of the three participants are settled as winners at a third of the stake at the full odds quoted.

AMERICAN FOOTBALL

In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:- A DRIVE in football is defined as the series of plays when the offense has the football, until it punts, scores or the other team gains possession of the ball. Bets are VOID in the event of an incomplete drive. If a team kicks off and the receiving team fumbles, that does NOT constitute a Drive.
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Double Result – Excludes overtime if played.
For Team to make Next Score and Next Scoring Play markets, in the event of no score (specific to the order of Score quoted) bets will be void.
2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play – PATs do not count as scores.
Result of Current Drive – Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.
Bets are void in the event of an incomplete drive.
Make 1st Down on Current Drive – The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non-Automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.

BASEBALL

4½ Innings Rule

1. Money Line – There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule).

However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

8½ Innings Rule

2. Total and Run Line betting – The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games – For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.

3. 6½ Innings Rule

Total and Run Line betting (for 7 innings games) – The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

4. Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

5. Where Mercy Rule is applied, all bets will stand on score at the time.

6. All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

7. Non-MLB Baseball (including Minor League Baseball) – No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.

8. In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

9. All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.

10. Money Line – Subject to 4½ innings rule.

11. Run Line/Alternative Handicap – Subject to 8½ innings rule.

12. Game Totals/Alternative Totals – Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.

13. Team Totals – Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).3-Way Handicap – Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.

14. 3-Way Handicap – Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.

15. To Go To Extra Innings – The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.

16. To Win Inning (Current/Next) – Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.

17. Inning Run Line (Including Alternatives) – Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.

18. Inning Total (Including Alternatives) – Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.

19. A Score in the Inning (Current/Next) – Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.

20. A Score in Half Inning/Hit in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.

21. Team to have Most Hits in the Inning (Current/Next) – Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second in the specified inning has most hits when game is called/suspended.

22. Total Hits in the Inning (Current/Next)/Total Runs in Inning (Current/Next) – Top and bottom of the specified inning must be completed unless settlement has already been determined.

23. Leader After ‘X’ Innings – Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any uncompleted innings leader markets, will be deemed to be won by match winner.

24. Race to Markets/Team Totals/Total Hits – 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.

25. If a tied game is called or suspended and the natural conclusion of a game requires a winner then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.

26. Team to Score Next – In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.

27. Winning Margin – Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.

28. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

BASKETBALL

In-Play GAME Bets INCLUDE Overtime
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.
In-Play Half Bets INCLUDE Overtime
The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
In-Play Quarter Bets INCLUDE Overtime
The quarter must be completed for bets to have action, unless settlement of bets is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

BOXING

1. Fight Winner 3-Way – Includes quote for the draw.
2. Draw-No-Bet – In the event of a draw all bets will be void and stakes returned, this includes a fight
which ends in a Majority Draw.
3. Fight Winner 2-Way – Offered for fights where no draw is possible e.g. Prizefighter.
4. Fight Outcome 5-Way – Refer to pre-game fight outcome.
5. Fight Outcome 4-Way – Offered for fights where no draw is possible e.g. Prizefighter.
6. Total Rounds 2-Way – Full round quotes are used. The Round in which the fight ends will be used
for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and
10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
7. Round Groups/Round Betting
– For settlement purposes betting on rounds or groups of rounds is determined on fighter to
win by KO, TKO or disqualification during that round or group of rounds. In the event of a
Technical Decision before the end of the fight, all bets will be settled as a win by
Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it
will count as Round 9 for settlement purposes i.e. the last fully completed round. For
fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not
quoted.
8. To Go the Distance – For settlement purposes the official designated number of rounds must be
fully completed for bets to be settled as Yes.
9. Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.

CRICKET

1. Batsman Runs (In-Play)
2. Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is
faced. Score counts if batsman is Not-Out including if innings is declared.
3. Test Matches and First Class Matches – Subject to the above all bets will stand irrespective of
delays caused by rain or for any other reason.
4. One Day Matches – Bets will be void if the intervention of rain or any other delay results in the
number of overs being reduced by 5 overs or more than that scheduled when the bets were
struck unless settlement of bets is already determined.
5. Twenty20 Cup Matches – Bets will be void if the intervention of rain or any other delay results in
the number of overs being reduced by 3 overs or more than that scheduled when the bets were
struck unless settlement of bets is already determined.
6. In-Play Runs in First ‘X’ Overs (including alternative quotes)
7. If the selected number of overs is not complete due to external factors then bets will be void,
unless settlement of bet is already determined.
8. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out
in less than the selected overs or reaches their target) then bets will stand.
9. In-Play Runs in First ‘X’ Overs (including alternative quotes)
10. If the selected number of overs is not complete due to external factors then bets will be void,
unless settlement of bet is already determined.
11. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out
in less than the selected overs or reaches their target) then bets will stand.
12. Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.

GOLF

1. End of Round Leader
Settlement is based on the tournament score at the end of the specified round. Dead-heat rules
apply.
2. Any Player Under/Over Par On Hole
A player is deemed to have played once they have teed off. If a player withdraws after having
teed off on a specified hole, their outcome will be treated as ‘Over Par’. In the event of one of the
players not teeing off, bets on these markets will be void.
3. Current/Next Hole Player Score
A player is deemed to have played once they have teed off. In the event of a player withdrawing
after having teed off on a specified hole, bets will be settled as ‘Over Par’. If a player withdraws
before teeing off on a given hole, bets on that hole will be void.
4. 18 Hole – 2 and 3-Ball Betting
Bets stand once all nominated players tee-off the first hole. If a round is abandoned then bets on
that round are void.
5. Official tour site scores recorded on the day will count for settlement (subsequent disqualification
after this time does not count)
6. Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For
tournaments using the Stableford scoring system the highest points scorer during the round is
deemed the winner. Non-runners – 2 and 3ball bets void. ***** In 2 and 3 ball betting where a
price is not offered for the tie then bets will be void in the event of a tie. If a price is offered
for a tie, this will govern settlement.
7. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-
ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions)
will apply.
8. Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.

ICE HOCKEY

  • 1. All Competitions/Matches (unless otherwise stated) – All Markets Pre-Game and In-Play
    2. All bets include overtime/shootouts unless otherwise stated. In the event of a game being
    decided by a penalty shootout, then one goal will be added to the winning team’s score and the
    game total for settlement purposes. This does not apply to markets that exclude
    overtime/shootouts if played.
    3. In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays
    the selection is treated as a non-runner.
    4. 3-Way markets are settled on the score at the end of regulation time, with the exception of When
    Will Game End which is a 3-Way market that includes overtime/shootouts.
    5. Team Totals Odd or Even – If your team doesn’t score bets will be settled as Even.
    6. The following markets EXCLUDE overtime/shootouts for settlement purposes:
  •  Asian Puck Line
  •  Asian Puck Line – All bets on the Asian Puck Line In-Play market are settled according to the
    score-line for the remainder of the game/period after the bet has been struck, e.g. any goals
    prior to the bet being placed are ignored for settlement purposes.
  •  Asian Goal Line
  •  Asian Goal Line – For In-Play bets all goals are considered regardless of whether they are
    scored before or after the bet is placed.
  •  Draw No Bet
  •  Puck Line (3-Way)
  •  Game Total (3-Way)
  •  Double Chance (3-Way)
  •  Result (Incl. Tie)
  •  Team Totals (3-Way)
  •  Race to Markets
  •  Total/Team Goals Exactly
  •  Team To Score First/Last
  •  To Score Last in Regulation
  •  Next Goal Scored
  •  Who Will Win Most Periods
  •  Total/Home and Away Goals Scored
  •  Period Betting
  •  10 Minute Markets In-Play
  •  Highest Scoring Period
  •  1st Goalscorer
  •  Last Goalscorer
  •  Anytime Goalscorer (including In-Play)
  •  To Score 2 / 3 or More Goals (including In-Play)
  •  Team 1st / Last Goalscorer
  •  To Score in 1st Period
  • Next Goalscorer In-Play
  •  Team Next Goalscorer In-Play

To Score in 1st / 2nd / 3rd Period In-Play
7. 1st / Next / Last / Anytime / Team 1st / Team Last / Team Next Goalscorer; Player To Score 2, 3
or More; To Score in 1st / 2nd / 3rd Period – Your player must be dressed/active for bets to stand
(as per the official NHL Game Center). Any Other Scorer refers to any player not specifically
listed. All dressed/active players will be considered runners for First, Next, Last and Anytime
Goalscorer (including Team); Player to score 2, 3 or more betting, and To Score in 1st / 2nd / 3rd
Period markets.
8. Highest Scoring Period – If 2 or more periods have the same score Tie will be settled as the
winner.
9. Period Betting – The relevant period must be completed for bets to have action, unless the
specific market outcome is already determined.
10. 10 Minute Markets In-Play – The designated 10 minute match duration e.g. 31-40 minutes must
be completed for bets to have action, unless the specific market outcome is already determined.
For settlement purposes the 51-60 minute duration will not include overtime if played.
11. For settlement purposes the following website and box score details will be used to determine
settlement times:
AHL www.theahl.com
NCAAH
www.ncaa.com
NHL
www.nhl.com
Austria www.erstebankliga.at
Belarus www.pointstreak.com
UK www.eliteleague.co.uk
Czech Republic www.hokej.cz
Denmark www.metalligaen.dk and www.ishockey.dk
Germany www.del.org and www.hockeyweb.de
Finland www.finhockey.fi and http://liiga.fi
France www.hockeyfrance.com
Italy
www.pointstreak.com
Norway
www.hockey.no
Poland http://hokej.net
Romania www.pointstreak.com
Russia www.khl.ru
Russia http://mhl.khl.ru
Russia www.vhlru.ru
Slovakia www.hokej.sk
Sweden stats.swehockey.se
Switzerland www.sehv.ch
International www.iihf.com
12. Matches Listed as Club Friendlies (Regulation Only) and International Friendlies
(Regulation Only) – All Markets PreGame and In-Play

  •  All bets will be settled based on the score at the end of regulation time and excluding overtime if
    played, unless otherwise stated below.
  •  Game Totals Odd or Even – If there is no score all bets will be settled as Even.
  •  Team Totals Odd or Even – If your team doesn’t score bets will be settled as Even.
  • The following markets include overtime/shootouts for settlement purposes:-
  •  To Win Match (including overtime/shootout)
  •  To Lift Trophy
  •  To Qualify
  •  When Will Game End
  •  Penalty Shootout Winner
  •  Penalty Shootout Correct Score
    13. Settlement of Wagers
  •  Statistics provided by the official score(s) provider or the official website of the relevant
    competition or fixture will be used to settle wagers. Where statistics from an official score(s)
    provider or official website are not available or there is significant evidence that the official
    score(s) provider or official website is incorrect, we will use independent evidence to support bet
    settlement.
    o In the absence of consistent, independent evidence or in the presence of significant
    conflicting evidence, bets will be settled based on our own statistics.

MOTOR RACING

FORMULA ONE RACING
1. All race bets are settled on the official classification from the Federation Internationale de
l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation
2. Match Betting/Group Betting
3. Two drivers or constructors may be paired/put in a group for betting purposes and prices offered
on which of them will finish in a higher position in the Drivers/Constructors Championship
standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races
must take place for bets to stand.
4. Qualification Markets
5. Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier
and Qualifying Session 3 Winning Car markets, times recorded in the third session only count. If
for some reason the third session does not take place we will settle on the official grid as formed
by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement
purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the
first session of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must
start the specified session of qualifying for bets to stand.
6. Fastest in Practice Session One/Two/Three
7. Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap
time in the specified session of practice for bets to stand.
8. Finishing Position Markets
9. If both drivers fail to complete the race then the driver completing the most laps will be deemed
the winner. If both drivers retire on the same lap then bets will be settled on the official
classification at the time of podium presentation.
10. Race Match Betting
11. Bets will be settled on the official classification at the time of podium presentation.
12. Winning Car
13. All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and
3rd for betting purposes.
14. Fastest Lap
15. The official FIA result at the time of the podium presentation for the race will be used.
16. Dual Forecast
17. Both drivers must finish in the first two in the race. Any other finishing position or retirement then
the bet is a loser. Based on the result at the time of the podium presentation. Subsequent
disqualifications do not affect bets. If a driver is not in position to start the formation lap bets
involving that driver are void.
18. Race Group Betting
19. The winner is the driver achieving the highest placing at the time of the podium presentation. If all
drivers in the group fail to be classified then the driver completing the most laps will be deemed
the winner. If all drivers in the group fail to be classified and two or more drivers retired on the
same lap then dead-heat rules apply. Drivers are grouped together for betting purposes only.
Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on
the official FIA result at the time of the podium presentation.
20. Leader After 1 Lap
21. For settlement purposes the winner is deemed to be the driver leading the race as they cross the
start/finish line after one classified race lap (formation lap not included). In the event of one lap
not being fully completed all bets will be void. In the event that a race starts under safety car
conditions, bets placed on this market will stand.
22. Driver Handicap Matches
23. The result will be determined by the number of points accumulated for a specified race by the two
named drivers after the handicap has been applied.

NASCAR/BUSCH RACING

24. Outright Race Betting
25. The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be
deemed no action. The race must be run within one week of the scheduled off time for there to be
action. The official Nascar winner of the race shall be the winner of the race for wagering
purposes (this includes all races which are halted prematurely for any reason).
26. Race Props
27. Race props will be settled on official Nascar results. E.g. cautions, caution laps, lead changes,
number of leaders, winning car etc. If a race is shortened and no official results are posted then
all bets will be deemed no action.
28. For all markets, for customers ease, we will endeavor to grade all wagers at the conclusion of the
race on the unofficial result. However we reserve the right to alter any wagers which may be
affected by the official results as displayed on Nascar.com.

SOCCER

Introduction
1. 90 Minutes Play
2. All match markets are based on the result at the end of a scheduled 90 minutes play unless
otherwise stated. This includes any added injury or stoppage time but does not include extratime,
time allocated for a penalty shootout or golden goal.
3. The exceptions to this rule are in relation to friendly matches, where all match markets will be
settled based on the actual result when the game finishes (excluding any extra-time), irrespective
of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled
on 36 minutes play only. The only exception to the above abandoned rule match rule, is for all
South American club matches where Full Time Result and Double Chance markets (IN PLAY)
will be settled on the score of the abandonment providing the relevant league allows the result to
stand.
4. For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term
we use for Soccer matches played between teams where the players are aged below 23 years
old.
5. Extra-Time In-Play Markets
6. Bets are settled on the official statistics for the extra-time period. Any goals or corners that were
taken or scored during regulation time do not count.
7. Matches Postponed, Brought Forward or Abandoned
8. Any match abandoned before the completion of 90 minutes play will be void except for those bets
the outcome of which has already been determined at the time of abandonment. The market
must be fully determined for bets to stand For example, first player to score or time of the first
goal bets will stand provided a goal has been scored at the time of abandonment.
9. The only exception to the above abandoned match rule, is for all South American club matches
where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled
on the score at the time of the abandonment providing the relevant league allows the result to
stand.
10. Settlement of Wagers
Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA
statistics are not provided or there is significant evidence that the PA statistics are incorrect, we
will use independent evidence to support bet settlement.
11. In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
12. Bets on a match or qualification are not affected if a team is subsequently disqualified from, or reinstated
to, the competition.
13. In-Play Next Goalscorer
Every effort will be made to quote odds for all possible participants. However, players not
originally quoted will count as winners should they score the next goal. Bets on players not taking
part in the match will be void as will bets on first player to score where the selection comes on
after the first goal is scored. All players that have been on the field of play before the next goal is
scored will be deemed runners.
14. Subsequent enquiries by official bodies will not be considered for settlement purposes.
15. Own goals do not count.
16. Player to Score at Any Time
17. All players who take part in a match will be considered ‘runners’.
18. Any selections taken from a match that is not completed will be treated as a non-runner.
19. Please note that own goals do not count in the settlement of bets.
20. Time of the First Goal
If a match is abandoned after the first goal is scored then all bets stand.
If a match is abandoned before the first goal is scored then all bets accepted for time bands that
have been completed will be considered losing bets and any other time band which included the
time band of the abandonment will be void and treated as non-runners.
21. Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board,
rather than the actual time played.
22. 10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner
awarded in this period but only taken after 10:00 will not count). The designated 10 minute period
must be completed for bets to stand (unless the outcome of the specific market is already
determined).
23. Handicap Betting, Including In-Play (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the
handicap.
24. Half-Time Result, Including In-Play
Bets will be void if the match is abandoned before half-time.
25. 1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already
determined.
26. 1st Half Corners, Including In-Play
Bets will be void if the match is abandoned before half-time unless settlement of bets is already
determined. Corners awarded but not taken do not count.
27. 2-Way Corners In-Play
Settled on total number of corners in the match, in the event of an abandonment before 90
minutes have been played then all bets will be void unless settlement is already determined.
Corners awarded but not taken do not count.
28. Most Corners In-Play
Settled on the team who receives the most corners in the match, in the event of an abandonment
then all bets are void. Corners awarded but not taken do not count.
29. Race to X Corners In-Play
30. Settled on the team who reach the quoted number of corners first, in the event of an
abandonment before 90 minutes have been played then all bets will be void unless settlement is
already determined. Corners awarded but not taken do not count.
31. Result After 10/20/30/40 Etc Minutes In-Play
Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the
result in the match after 10:00 minutes of play. In the event of an abandonment before 90
minutes have been played then all bets will be void unless settlement is already determined.
32. Asian Handicap In-Play (Including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play market are settled according to the score-line for the
remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being
placed are ignored for settlement purposes.
33. Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the
start of extra-time is deemed to be 0-0.
34. Asian Corners In-Play
Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have
been played, then all bets will be void unless settlement is already determined
35. 1st Half Asian Corners In-Play
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an
abandonment before half time then all bets will be void unless settlement is already determined.
36. Extra-Time Goals In-Play
Only goals in extra time count. In the event of a match being abandoned before extra-time has
finished then all bets will be void unless settlement of bets is already determined.
37. Goal Line In-Play
For In-Play bets all goals are considered regardless of whether they are scored before or after
the bet is placed.
38. Ten Minute Events In-Play
Corners/Goal Kicks/Free-Kicks/Throw Ins – Bets are settled on the number of events occurring in
the specified tenminute time period. Time periods 41-50 and 81-90 include any added time.
Events only count within the period they are taken – not awarded. In case of abandonment any
bets on uncompleted time periods will be made void unless settlement of bets is already
determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick.
Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throwins
do not count.
39. Cards – Bets are settled on the number of events occurring in the specified ten-minute time
period. Time periods 4150 and 81-90 include any added time. This market is settled on the time
the event(s) is awarded. i.e. when the card(s) is shown by the referee.
If VAR is used to confirm a goal, the time of the original goal will stand.
If VAR is used to award a red card, then the settlement time will be when the referee shows the
red card following the VAR review.
40. Match/Team/Player Statistics
Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before
90 minutes have been played then all bets will be void unless settlement is already determined.
For Player Statistics markets specifically, bets will be void if the player takes no part in the game.
41. Settlement of the following markets will be determined by Opta provided data; and according to
their definitions of individual statistics as detailed below:-
42. Shots on target (Match/Team/Selected Player) –
43. Any intentional goal
attempt that: a) Goes
into the net , would
have gone into the net
but for being stopped
by a goalkeeper’s save
Would have gone into the net but for being stopped by a defender who is the last man.
Shots hitting the frame of the goal are not counted as shots on target unless the above criteria
are met.
Shots blocked by another player, who is not the last-man, are not counted as shots on target.
Shots (Match /Team/Selected Player) –
A shot is defined as any intentional goal
attempt that: a) Goes into the net
Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing
player who is the last-man.
Is heading towards goal and is blocked by a defender, where there are other defenders or a
goalkeeper behind the blocker.
Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an
outfield player. e) Hits the frame of the goal. Offsides (Match/Team) –
Awarded to the player deemed to be in an offside position where a free kick is
awarded. Assists (Selected Player) –
The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball
scoring a goal without a decisive touch from an opposition player. Own goals or penalties do
not get an assist awarded. Tackles (Team/Selected Player) –
A tackle is defined as where a player connects with the ball in ground challenge where he
successfully takes the ball away from the man in possession.
The tackled player must clearly be in possession of the ball before the
tackle is made. Passes (Selected Player) –
An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do
not count as a pass.
Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

TENNIS

1. Match Betting Including In-Play
In the event of a match starting but not being completed then all bets will be void unless after the
start of the match a player is disqualified in which case the player/team progressing to the next
round or being awarded the victory will be deemed the winner for settlement purposes.
2. Match Result and Both Players To Win a Set / Match Result and Total Games
Including In-Play In the event of a match starting but not being completed then
all bets will be void.
3. Player to Win from Behind / Straight Sets Markets, Including In-Play
4. In the event of a match starting but not being completed then all bets will be void, unless
settlement of the bet has already been determined.
5. In-Play Game Markets (Current, Next and Next Two)
The player serving in the relevant game is denoted by (Svr).
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or
Next Game Score, Point Betting or Next Game First Point, Next Game ‘To Win To’ or Next Game
To Face Break Point will be void, regardless of the result.
6. In the event of the next scheduled game(s) being a tie-break or Match tie-break all bets on that
game(s) will be void, with the exception of Next Game First Point.
7. Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score
reaches 40-40 at any stage.
8. If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will
stand. If the umpire awards a penalty game, or in the event of a game not being completed
through player injury, all bets on that game will be void, with the exception of Game to Deuce,
Next Game to Face Break Point, Next Game – First ‘X’ Points Correct Score and Next Game
Total Points if settlement has already been determined, and Next Game – Handicap where there
is no conceivable way the game could be played to its natural conclusion without unconditionally
determining the result of that market. In the event of forfeited points/games, these will count for
final settlement.
9. Markets Based on Total Games/Handicap Games Including In-Play
10. These general rules apply to Games in Individual Sets, Games in Match, Player Games, and
Handicap Betting (based on games won). In the event of forfeited points/games, these will count
for final settlement.
11. For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
12. In the event of retirement, disqualification or change of surface mid-match, bets will be void
unless there is no conceivable way the set and/or match could be played to its natural conclusion
without unconditionally determining the result of that market.
E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled
as winners/losers respectively, since any natural conclusion to the set would have at least 10
games; bets on Over/Under 10.5 games or more are void.
E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer
in match will be settled as winners/losers respectively, since any natural conclusion to the match
would have at least 24 games; bets on Over/Under 24.5 games or more are void.
E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap
of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will
be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers.
All bets on handicaps ranging from -2 to +2 will be void.
13. The Handicap, Total Games In Match and Player Games markets are based on a statutory
number of sets (see related Set Betting). In the event of the statutory number of sets being
changed or differing from those offered for betting purposes then all bets are void.
14. At the end of the match all of the games each individual player wins are totalled and the handicap
applied to determine the handicap winner.
15. Match Total Games Odd/Even Including In-Play
16. In the event of a disqualification or retirement all bets will be void, unless there is no conceivable
way the match could be played to its natural conclusion without unconditionally determining the
result of that market.
17. Set Betting (includes Setcast, Set Double Result) Including In-Play
18. Bets are void if the statutory number of sets are not completed, or are changed.
19. Match must be completed for bets to stand. In the event of a disqualification or retirement all bets
will be void.
20. Set Markets (Including Current and Next In-Play)
21. If the nominated set is not played bets will be void. In the event of a disqualification or retirement
during a designated set all bets will be void, unless settlement of the bet has already been
determined, or there is no conceivable way the set could be played to its natural conclusion
without unconditionally determining the result of that market.
22. In the event of forfeited points/games, these will count for final settlement.
23. Number of Sets Including In-Play
24. Bets are void if the statutory number of sets are changed.
25. Number of Sets Over/Under – In the event of a disqualification or retirement all bets will be void
unless settlement of the bet has already been determined.
26. Number of Sets – In the event of a disqualification or retirement all bets will be void unless the
match has already reached the final set.
27. Player To Win (Sets Markets) Including In-Play
28. In the event of a disqualification or retirement all bets will be void, unless settlement of the bet
has already been determined.
29. In-Play Point Betting
30. If the wrong player is indicated as (Svr), then any bets taken on Point Betting will be void
regardless of the result. Bets are offered for a player to win the nominated point. In the event of
the point not being played, due to the game or match ending, all bets on that point will be void. In
the event of forfeited points, these will count for final settlement.
31. If the nominated point is awarded as a penalty point, all bets on that point will be void.
32. Bets stand regardless of whether or not a point takes place in a tie-break.
33. If the relevant set is not played then all race markets for that set will be void.
34. Race Markets Including In-Play
35. Bets are settled based on the first player to reach the nominated number of games in the relevant
set. In the event of neither player reaching the number of games required (because of
abandonment) then bets on that market will be void. In the event of forfeited points/games, these
will count for final settlement.
36. If the relevant set is not played then all race markets for that set will be void.
37. Tie-Break Markets Including In-Play
38. If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand
irrespective of whether or not the tie-break includes the awarding of a penalty point.
39. If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the
tie-break will be void.
40. If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will
stand, but bets on tiebreak score will be void (unless the only way the tie-break could be won was
Any Other.)
41. In the event of the tie-break not being completed through disqualification or retirement, bets will
be void unless the outcome is already determined or unless there is no conceivable way the set
and/or match could be played to its natural conclusion without unconditionally determining the
result of that market.
42. If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via
disqualification) then all bets on the tie-break will be void, with the exception of tie-break total
points as detailed above.
43. Specifically, for the purpose of ‘Tie Break In Match?’ market, a Match tie-break will be considered
a set, and does not count as a tie-break.
44. Break of Serve/Break Point Markets Including In-Play
45. In the event of disqualification or retirement, bets will be void if the relevant break of serve/break
point has not taken place (unless there is no conceivable opportunity for the relevant break of
serve/break point to occur – in which case bets will be settled on no break of serve/break point).
46. First Mini-Break Markets Including In-Play
47. Tie Break First Mini-Break, and Match Tie Break First Mini Break market settlement is determined
by Mini-Breaks achieved in Tie Breaks and Match Tie Breaks only.
48. To Go The Distance Market Including In-Play
49. Predict if a match will reach a tie-break or extra games in the final set.
50. Bets are void if the statutory number of sets are changed.
51. In the event of a disqualification or retirement all bets will be void, unless settlement of the bet
has already been determined.
52. Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
53. In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.

VOLLEYBALL

1. The following markets will be void if the match is not completed, unless the specific market
outcome is already determined:
2. To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting
3. For individual set markets, in the event of the set not being completed bets will be void, unless
the specific market outcome is already determined.
4. For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of
the point not being played, due to the game or set ending, all bets on that point will be void.
5. Current/Next Set Leader After: If the quoted number of points is not reached in the specified set,
then the team who wins the set will be settled as the winner.
6. In the event of referee enforced point deductions, official results will be used for settlement
purposes, with the exception of Race to Markets and Point Betting that have already been
determined.
7. For competitions where two legged ties have a Golden Set to decide which team progresses (in
the event of the tie being tied in matches won), then for settlement purposes the Golden Set does
not count, with the exception of the following markets:-
8. Tie Winner (Golden Set only counts if played)/Golden Set Total/Golden Set Handicap/ Golden
Set Odd/Even/Golden Set Extra Points/Golden Set Race To 5-10/ Golden Set Lead After 10-
20/Golden Set Winning Margin/Golden Set Correct Score
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or
fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website
are not available or there is significant evidence that the official score(s) provider or official website is
incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence,
bets will be settled based on our own statistics.

RUGBY UNION

General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes
any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament
regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team
Totals/Alternative Totals (Including In-Play) – In 2-Way markets Push rules apply.
Total Points Odd/Even and Team Total Points Odd Even – Zero counts as Even for settlement purposes.
Draw-No-Bet – If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match finishes in a draw then bets will be
settled as a Push.
Next Try 2-Way – Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores
are level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored – Settlement is based on total successfully converted penalties, not total penalties
awarded.
Team Totals Odd/Even 2-Way – Zero counts as Even for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to
Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to
Score Last/Team to Score Last Try – For all these markets try includes penalty try. For all scoring play
markets conversions do not count.
4-Way First Scoring Play – For this market try includes penalty try.
More Tries or Penalties – The Tie is an option. For this market try includes penalty try.
Team Scoring First to Win – Includes extra-time if played.
Score 1st Try/1st Half Result – Predict the Team to score 1st try, combined with the 1st Half Result. A
price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result – Predict the Team to score 1st try, combined with the Full Time Result,
excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
Team to Score 1st and Match Result – Predict the team to score 1st combined with the match result,
excluding extra-time if played.
Half Time/Full Time Winning Margin Double – Predict the team and winning margin combinations at half
time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie,
then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time – Predict the outcome of all three. In the event of the
combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team with Highest Scoring Half – The second half total excludes extra-time if
played. The Tie is an option.
Double Result – Predict the result at half-time and end of regulation time.
Winning Margin inc. Exact and Alternative – For settlement purposes the margin at full-time is used (Tie
option is available). Specifically for Winning Margin 4-Way in the event of a Tie (not quoted), then bets will
be void.
Race to Markets – Predict the team to reach a specified point total first (Neither option is available).
Half Betting – 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end
of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have
action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime –
Settlement will include extra-time/sudden death and kicking competition if played.
Tribet – If the match ends in a Tie, bets will be settled as Any Other Result option.
First (including home and away team scorer markets)/Last (including home and away team scorer
markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been
scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the
first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the
field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void.
If your player has taken the field at any time prior to the 2nd half first try being scored then your bet
stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void
regardless whether or not they score later in the game. If there are less tries scored than the Each-way
number of places offered then bets on players who have not scored will be settled as losers. No extra
payments will be made where an individual player scores more than one of the first four tries.
If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement
purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of which is
already determined.
In-Play Next and Team Next Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a specified try
(e.g. 1st) has been scored, then bets on that specified try number will be made void. If your player has
taken the field at any time prior to the specified try being scored, then your bet stands.
If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement
purposes.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market
outcome is already determined.
10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.
Team to Reach Markets
Predict the team to reach a specified point total. The designated time period must be completed for bets
to stand, unless the specific market outcome is already determined.
Team to Lead After X Minutes
The designated time period must be completed for bets to stand. Tie is an option.
A Red/Yellow Card in the Game
Settlement is based on the designated card being awarded to any player.
Total Successful Drop Goals
Settlement will be based on the number of successful drop goals made.
—————-
In-Play 2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of
extra-time if played, for settlement purposes. The markets are:
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team
Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)
Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and
kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of
the specific market is already determined). In-Play half bets exclude overtime if played.
In-Play 10 Minute Betting
10 Minute Betting – The designated 10 minute period must be completed for bets to stand, unless the
specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.
——————-
Tryscorer Shirt Numbers
A penalty try counts as 8.
Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.
Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.
Team to Score First Try
Market includes No Try Scored option.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event
of a tie all stakes will be refunded. Bets stand on regulation time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.
Will There Be a Sin-Binning/Drop Goal
Will be settled on regulation time only. For settlement purposes drop goal must be successful.
Number of Tries – Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Total Team Tries (including Alternatives)
Penalty tries count. Bets stand on regulation time only.
More Tries or Converted Penalties/Team to Score More Tries or Penalties
Penalty tries count. Penalties must be successfully converted.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Home Team/Away Team Score 3 Unanswered Tries
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries
count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team to Score Last
Includes extra-time if played.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Either Team to Win to Nil
Predict whether or not a match ends with either team failing to register a point.
1st Try Converted
Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this
market will be void.
1st Video Referee Decision
Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match
having no Video Ref Decision relating to a try bets will be void.
1st Stoppage
The incident that produces the first referee designated stoppage will be used for settlement purposes.
Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
If your player takes the field after a try has been scored, or does not take part in the game prior to a try
being scored, then bets will be made void. If a match is abandoned after a try has been scored then all
bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try
then the player who is awarded the try by the relevant governing body will be deemed the winner for the
purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be
settled as lost.
Anytime Scorecast
Bets will stand on players that take any part in a match.
If a match is abandoned after a try/tries have been scored then relevant bets will be settled as singles on
the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the player(s) awarded
the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime
tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.
Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s
official Website within 24 hours of the result then all bets on this market will be void.
Highest Scoring Team – Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to
the selected team’s score. Dead-heat rules apply.
Mythical Match-Ups
Market will be settled by applying the mythical handicap to each team’s total points scored in the current
week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both
games must be completed for bets to stand.
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team – Bets will be settled on the furthest
progressing team in the competition. In the event of two or more teams reaching the same stage of the
competition then dead-heat rules will apply.
The below markets include extra-time (if played in any games) for settlement purposes e.g. if a red card is
awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.
For ‘try’ related markets, penalty tries count for settlement purposes.
Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament
Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament
Tries.
Six Nations Specials
To Win the Triple Crown – Any of the home nations (England, Ireland, Scotland or Wales) must win all
three games against the others.
To Win the Grand Slam – Any participant must win all their five matches.
To Win the Six Nations Outright – If two teams finish joint top of the Six Nations league on the same
number of points then official competition rules will determine the winner for settlement purposes. All
matches must be completed otherwise bets are void.
Total Team Points and Total Tries – Team must complete all 5 Six Nations matches for bets to stand,
unless the outcome is already determined. If any match is postponed or abandoned then bets are void,
unless the outcome is already determined.
Tournament Top Tryscorer – All-in, play or not. Dead-heat rules apply.
Team Total Wins and Team Total Wins 2-Way – Team must complete all 5 Six Nations matches for bets
to stand, unless the outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or
fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website
are not available or there is significant evidence that the official score(s) provider or official website is
incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence,
bets will be settled based on our own statistics.

ESPORTS

General

Settlement will be based on the official result as declared by the relevant governing body of the
specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be
subject to a Rule 4 (Deduction).
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is
played within 48 hours of the originally scheduled start time.
If a player / team is given a walkover on at least one map before the match starts, all bets will be void.
If a team receives a map advantage in accordance with specific tournament format and rules, the team
in receipt of the map, will be considered the map winner for settlement purposes.
If a match or map is replayed due to a disconnection or non-player related technical problem, all In-Play
bets on the affected match or map will be void unless the outcome is already determined, and the
replayed match or map will be treated as a separate entity.
Match Markets – Bets are void if the statutory number of maps are changed, or differ from those
offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void
unless the outcome is already determined.
If a match is won by a team surrendering, the match will be deemed as completed and all bets will
stand.
StarCraft II
Map Betting: In the event of a draw, the Map Winner market will be voided.
CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw
participant is quoted for a specific market, in which case settlement will be based on the statutory
number of rounds.
Map/Round Betting – Bets are void if the statutory number of maps/rounds are changed, or differ from
those offered for betting purposes.
Round Betting – If a round is replayed due to a disconnection or non-player related technical issue, pregame
and In-Play Next Round bets will stand on the replayed round in accordance with the official
result. In-Play bets on Current Round markets will be void and the replayed round will be treated as a
separate entity.
Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void
unless the outcome is already determined.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.
Tournament Specials (including Team and Player Specials): Will be settled based on the final specified
tournament results. For map based specials, all maps denoted in the official map rotation count towards
settlement whether they are played or not.
HLTV Specials: Will be settled on the official result provided by HLTV.
If ‘Match Medic’ (or similar) is used to return the match to an earlier state, all markets will be settled
based on events after the point at which the match was reverted back to. If ‘Match Medic’ (or similar) is
used to disregard in-game events e.g. Rounds won, Round kills; they will not count for settlement
purposes
LOL
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Structure markets: For settlement purposes all buildings destroyed count as being destroyed by the
opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not
they are respawned buildings.
Surrender: In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes
as declared by the relevant governing body of the specified competition, broadcast or game API. Bets on
‘Next’ and ‘Time’ based markets will be void. The final number of Towers and Inhibitors destroyed will
be settled on the minimum number of Towers and Inhibitors necessary to win the map at the point of
surrender. These additional buildings will be treated as though destroyed by the winning team and are
limited to five Towers and one Inhibitor.
All time based bets are settled on the in-game clock. In the event of a fixture starting but not being
completed, bets will be void unless the outcome is already determined.
If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events
after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard ingame
events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.
Player Specials: Bets on any player not taking part in the tournament will be void.
Champion Specials: All available Champions count for settlement purposes whether they are picked or
not.
Team Specials: Will be settled on the official match scoreboards at the end of the tournament.
Tournament Specials: Will be settled on the official match scoreboards at the end of the tournament.
Player of the Tournament / Tournament MVP: Settlement will be based on the announcement by the
official tournament organisers/publishers.
DOTA2
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement of
‘Roshan’ markets are determined by the team to slay Roshan, and not who picks up the Aegis of the
Immortal, Refresher Shard or Cheese.
Structure markets: For settlement purposes all buildings destroyed count as being destroyed by the
opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks
will be determined by individual ranged and melee barracks destroyed.
Surrender: In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes
as declared by the relevant governing body of the specified competition, broadcast or game API. Bets on
‘Next’ and ‘Time’ based markets will be void. The final number of Towers destroyed will be settled on
the minimum number of Towers necessary to win the map at the point of surrender. These additional
buildings will be treated as though destroyed by the winning team and are limited to five Towers.
All time based bets are settled on the in-game clock. Events occuring prior to creeps spawning are
included for settlement purposes.
Hero Specials: All available Heroes count for settlement purposes whether they are picked or not.
Player Specials: If a player does not complete at least one map at the specified event, all bets are void.
Tournament Specials: Will be settled on the official match scoreboards at the end of the tournament.
Team Specials: Will be settled on the official match scoreboards at the end of the tournament.
Compendium Specials: All markets will be settled in accordance with the official Compendium results.
FIFA
Match Winner (2-Way and 3-Way) settlement will be based on the official score at the end of regulation
time and does not include extra-time, time allocated for a penalty shootout or golden goal.
COD
Hardpoint: Settlement of the handicap market is based on the final points score at the end of the
specified map.
Search and Destroy: Settlement of the handicap is based on the final round score of the specified map.
Capture the Flag: Settlement of the handicap market is based on the total flags captured at the end of
the specified map.
Gridiron/Uplink/Blitz: Settlement of the handicap market is based on the total flags captured at the end
of the specified map.
PUBG
Round Winner: Settlement will be based on the team that finishes first in the specified Round,
regardless of Kill Score.
WOW
First Guild to Kill X Boss: Settlement will be based on the official kill feed.
NBA2K
All settlement includes Overtime if played.
Rocket League
All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which
case settlement will be based on regulation time only.
Rainbow Six
All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which
case settlement will be based on regulation time only.